Projects

Gibbon Engine
A Vulkan game engine and editor written from scratch in C++20.
Fate
Co-op FPS with roguelike and hero shooter elements.
Frogga
A vertical slice of a physics based Metroidvania.
About

Skills
I'm Gabriel Eder, a 20 year old programmer from Sweden currently studying at Futuregames Stockholm.
I have a passion for many areas of game development, but I specialize within engine, tools and systems programming.
Learning new technologies and techniques is something I find genuinely fun and motivating. I keep up by watching talks and reading about technical topics, by running frequent side experiments to pick up new languages and tools, and by rapidly prototyping my own ideas to see whether they hold up.
Games as a medium have great potential because they grow with technological breakthroughs. As such they are uniquely positioned as they can use cutting edge technology like no other art form. It is my ambition to be at the forefront of this technological growth and to use it to create amazing and truly groundbreaking experiences.
When I'm not programming, I enjoy many other creative outlets such as music production and art. This has furthered my interest in creative coherent experiences where everything from the underlying systems to the visuals and audio work together to create something special.
Contact
Feel free to reach out. I am always open to new opportunities and conversations.